SONSERAE
LEESE-CALVER
OBJECTIVE
Creative position
involving photo-realistic or stylistic texture map painting and creation,
visual effects and other related areas which result in film, digital video,
television, or other medium.
EMPLOYMENT
Nickelodeon Animation Studios,
Lead/Texture Map
Painter, March 2007 -Present Texture map painter for "The Penguins of
Madagascar", ÒFanboyÓ and ÒTak
and the Power of JuJuÓ. Responsible for painting
textures for HD GG television shows involving 3d props, characters, backgrounds
and character visual effects, creating and assigning shaders,
rendering, running scripts, etc. Software used: Autodesk Maya 8.0, 8.5, 2008, Maxon Bodypaint, Microsoft 64 bit
XP, Adobe Photoshop, Painter, etc...Also, Lead Texture Painter for Penguins of
Walt Disney Feature Animation,
Texture Map
Painter, July 2004 - Present Texture map painter for "Bolt " (An
American Dog) (Pre-Production Crew) (11/05-03/07), "Joe Jump"
(Test-9.05-11/05), ÒMeet the RobinsonsÓ (7/04-9/05).Responsible for painting
textures for visual effects involving 3d props and characters, backgrounds and
character visual effects, assigning shaders, shader expressions, fur and feather generation,
lighting scenes, rendering, etc. Software used: Alias Maya, Disney's
Proprietary 3d Paint, Linux, UNIX scripting, Pixar Renderman,
MTOR, Adobe Photoshop, Painter, etc...
Sony
Pictures Imageworks,
Senior
Texture Map Painter, December 2002 - April 2004 Texture map painter for ÒPolarExpressÓ and ÒSeaBiscuitÓ. Responsible for painting 3d props, costumes, environments. Wrote extensive documentation and procedures for painting clothes
(i.e. stitches, various displacement layers, etc.)
Cinesite,
Senior
Texture Map Painter, August 2002 - November 2002 Texture map painter for ÒSolarisÓ,
ÒXmen 2Ó and ÒThe Last SamuraiÓ.
Rhythm & Hues,
Senior
Texture Map Painter, July2002 - August 2002 Short assignment. Painted textures for inside of tunnel in ÒGigliÓ.
Sony Pictures Imageworks,
Senior
Texture Map Painter, November 2000 - June 2002 Texture map painter for ÒStuart Little
2Ó. Responsible for painting most textures on all 3d props and
costumes. Other responsibilities include 2d painting of digital elements for
visual character development and approval. Also did texture work on
ÒI SpyÓ and ÒChubb
ChubbsÓ.
Walt Disney Studios Feature Animation,
Texture Map
Painter, September1997 - October 2000 Texture map painter for 3d Show ÒMagic LampÓ. The sole texture map painter on the movie ÒAtlantisÓ. Also worked extensively in Maya using MTOR, Material Groups, Shaders, Projection Mapping Techniques and extensive implementation
of custom scripting. Also, gained experience lighting
in Maya, and digital inking.
Morning Star
Media Design,
Digital Media Artist/Texture Map Painter,
April 1994 - September 1997 Freelance artist specializing in design and creation
of digital imagery, 3D modeling, CD-ROMs, virtual 3D environments, texture
mapping animation, presentation graphics, multimedia, website graphics and
content, photo compositing, retouching and print.
Instructor, May 1996 - September 1997 Taught Multimedia Workshops,
Photoshop I, II, & III, Interactive Multimedia.
Graphix Zone,
Digital Media Artist, August 1994 - Sept.
1996 Responsible for concept, design/production of 2-D art, creating of photorealistic/tileable texture maps for 3d models/environments.
CUNA Mutual Insurance,
Computer Graphic Designer/Technical Specialist, 1988 -1994
Responsible for setting up computer graphics division, provided technical
training to artists, maintained technical support responsible for producing
projects and presentations, developed program transferring of files from
obsolete turn-key system to Macintosh.
EDUCATION
Fuller Theological Seminary,
Master's of Theology and the Arts
Candidate, January2006-2007
The Master of Arts in Theology -
Theology and The Arts Format is designed to prepare students with a strong
background and/or interested in the arts to navigate the intersection between theology
and the arts. By pursuing work as practicing artists, teachers, workers in
related fields, the study will gain the historical, theological, biblical and
cultural preparation necessary to be both interpreters of culture and
theologically grounded artists.
Bachelor of
Arts Degrees, April 1984 Mixed Media Fine Art and Photography. Other
training in various
software and art
related courses taken at Academy of the Arts,
EXPERIENCE
Extensive
Hardware and software knowledge on Silicon Graphics Systems, UNIX, LINUX,
Microsoft, Macintosh and PC platforms. Software used past and
present: Autodesk Maya, BodyPaint, Maya Shader Network and Renderer, MTOR ,DisneyÕs Proprietary
Paint and Lighting software, Pixar Renderman,
LINUX/UNIX scripting, Adobe Photoshop, Corel Painter, Adobe Illustrator, etcÉDetailed
list available on request. Other Work Related Skills: Filemaker,
typing 65-70 WPM, thorough organizational and problem solving abilities,
excellent oral and/written communication skills, foreign languages - French,
German
HONORS, AWARDS AND REFERENCES Available
Upon Request
MEMBER OF THE ANIMATION GUILD
LOCAL836 UNDER IATSE SINCE 1997