• http://www.imdb.com/name/nm1241693/ • http://www.sonserae.com
Texture painter/visual effects artist for 15+ years. Successfully completed production on films, television shows at most large studios in Los Angeles including Walt Disney Feature Animation, Sony Imageworks, Rhythm & Hues, Nickelodeon as well as some smaller studios in Southern California as well as remote studios out-of-state via digital file/ftp transfers.
Years of experience and skill painting highly-detailed characters, props, and environments in both photo-realistic and stylized art direction. Effectively worked in a lead capacity position supervising texture painters, art direction, writing and developing procedures, critiquing and reviewing overseas work, and implementing pipeline measures to aid in higher productivity and efficiency. Strong communication skills have allowed the opportunity to consult with executives and educate them in the process of CG, art direction, and what they want to achieve to meet their objectives visually, technologically and in a management capacity.
Extensive Hardware and software knowledge. UNIX, LINUX, Microsoft, Macintosh and PC platforms. Software used past and present: Adobe Photoshop, Adobe Illustrator, Painter, Autodesk Maya, Maxon BodyPaint, Maya and Mental Ray Shader Network and Renderer, MTOR, Disney’s Proprietary 3D-Paint and Lighting software, Pixar Renderman, LINUX/UNIX scripting, Adobe Illustrator, Projection Mapping, Digital Inking, some experience with MudBox, etc… Filemaker, PowerPoint, Word, Excel, etc. Other Work Related Skills: Art Direction, Graphic Design, Consultation, thorough organizational and problem solving abilities, excellent oral and written communication skills, type 65-70 WPM, foreign languages - French, German
Freelance/Consultant, Glendale, CA, Sr. Texture Map Painter/Designer/Consultant Sept. 2010 – Present
Various film, television, internet, and mobile app projects. Painted highly detailed textures for 3d props, characters, sets, backgrounds, environments and character visual effects, creating and assigning shaders, rendering, running scripts,
- • Syncronys Designs: Documentary Feature Film (still in production): Senior Texture Painter. Painted highly detailed characters and environments similar in look to Pixar Characters, Cinema 3d/BodyPaint 3d, assigned shaders, rendered in Maya/Mental Rey)
- • AnimationRigs.com: Senior Texture Painter. Painted highly detailed dog and cat characters for film pitch.
- • Instructor: Photoshop, educating the students to properly edit photos by color correcting, cropping, cloning, manipulating, selecting, adding and moving items for photography class assignments.
- • Instructor: Powerpoint, creating templates and educating the students to create powerful presentations using graphs, charts,bulleted text items, inserted photos and clip-art.
- Instructor: Watercolor Painting, Educating the students in color theory,watercolor painting techniques and composition.
- • Happy Feet 2 The Movie. Warner Brothers/Slam Entertainment: Painted highly detailed texture
- faux fur for Penguin Character for 3d App for SmartPhones. Consulted with executives in
- art direction for the success of their products and media objectives.
- • Vectorized digital logos for Corporations such as Manchester Financial, etc. using Adobe Illustrator.
Business Owner/Entrepreneur/CEO– Sonserae Designs-Custom Jewelry Designs: Glendale, CA, Sept. 2010 – Present
Designed products, logo, marketings tools, artwork, photography, branding and all other aspects of creating a business from the ground up. Create and maintain website stores, artwork/designs, retouching, uploading, writing copy and ad promotions. Extensive correspondence with customer base concerning custom design orders, payment and shipment needs. Marketing business strategies using Social Networking such as Twitter, Pinterest, Facebook, Instagram. Google + and others. Designs featured on Television, Fashion Magazines- Alchemist Magazine July 2015 City 2 Issue, Sell Designs in Specialty Shops in Los Angeles and Other Shops in the U.S.
(See Feedback on my site for customer satisfaction. https://www.etsy.com/your/shops/SonseraeDesigns/reviews)
Nickelodeon Animation Studios, Burbank, CA,. Sr. Texture Map Painter, March 2007 – Sept. 2010
Senior Texture Painter for "Robot & Monster”, "Kung Fu Panda”, Lead for "The Penguins of Madagascar”, “Fanboy and Chum Chum” and “Tak and the Power of JuJu”. Painted highly detailed textures for HD CG television shows involving 3d props, characters, sets, backgrounds and character visual effects, creating and assigning shaders, rendering, running scripts, etc. Involved in implementing and creating pipeline and texture procedures for the CG dept for their numerous productions. Positively lead crew in reviewing texture artist’s work, making notes for revisions, giving art direction, reviewing all overseas texture painting work on Penguins of Madagascar, Contributed in animatic/storyboard reviews and meetings, estimating time deadlines for painting assets, participated in decisions concerning the show’s objectives for the texture department.
Walt Disney Feature Animation, Burbank, CA, Texture Map Painter, July 2004 – March 2007
Texture map painter for "Bolt " (An American Dog) (Pre-Production Crew) (11/05-03/07), "Joe Jump" (Test-9.05-11/05), “Meet the Robinsons” (7/04-9/05). Painted stylized textures according to film’s specific art direction of 3d props and characters, backgrounds, shader assignment, shader expressions, fur and feather generation and maps, lighting scenes, rendering, etc.
Sony Pictures Imageworks, Culver City, CA, Sr. Texture Map Painter, December 2002 - April 2004
Senior Texture map painter for “Polar Express” and “Sea Biscuit”. Responsible for painting highly-detailed, photo-realistic 3d props, costumes, environments. Helped consult and lead the modeling team in correct UV layout of clothing due to my years of experience as a seamstress. Responsible for implementing and writing extensive documentation and procedures for painting clothes (i.e. stitches, various displacement layers, etc.)
Cinesite, Rhythm & Hues, Los Angeles, CA, Senior Texture Map Painter, July 2002 - November 2002
Texture map painter for “Solaris”, “Xmen 2” and “The Last Samurai”, “Gigli”..
Sony Pictures Imageworks, Culver City, CA, Senior Texture Map Painter, November 2000 - June 2002
Texture map painter for “Stuart Little 2”. Accomplished extensive task of painting highly detailed, photo-realistic textures on most of the 3d props and costumes for the film. Also completed 2d painting of digital elements for visual character development and approval. Also did texture work on “I Spy” and “Chubb Chubbs”.
Walt Disney Feature Animation, Burbank, CA, Look Dev. Artist/Texture Painter, Sept. 1997 - October 2000
Texture map painter for 3d Show “Magic Lamp”. The sole texture map painter on the movie “Atlantis”. Fulfilled considerable task of painting very stylized textures for all CG modeled vehicles and props on the film. Also participated as a core team member for the early development of the film’s direction.
Other Job Titles Held Include: Designer, digital artist, multimedia specialist, adjunct professor, art director, director/developer/trainer of computer graphics division of a large corporation
Fuller, Pasadena, CA
Theology and Renaissance Painting Courses Orvieto, Italy
Pepperdine University, Malibu, CA,
Bachelor Of Fine Arts and Photography Degree
Academy of the Arts, Mission: Renaissance Painting/Figure Drawing/Sketching , Local 839 Member Animation Guild Classes (Background Painting, Perspective Drawing), Alias Wavefront, Maya/Unix/Linux, Cal State Fullerton, Santa Monica College, Pasadena College, Glendale College and Other Local Education Facilities in Art and Related Subjects. Extensive Software/Hardware Training Courses for Proprietary Software Specific to the Project in Which Hired
HONORS, AWARDS, MEMBERSHIPS, CHARITIES
Member of the Academy of Arts, Television and Science (Emmy Awards), Member of the Animation Guild Local 836 Under IATSE, Member of the Lapidary Society of Pasadena, CA