Texture painter/visual effects artist for 15+ years. CG artist for over 25 years, creating a fundamental contribution in the development of CG industry from it’s infancy. Have successfully completed production on films, television shows at most large studios here in Los Angeles including studios such as Walt Disney Feature Animation, Sony Imageworks, Rhythm & Hues, Nickelodeon as well as some smaller studios here in the Los Angeles area.
Have years of experience and skill painting highly-detailed characters, props, and environments in both photo-realistic and stylized art direction. Have effectively worked in a lead capacity position supervising texture painters, art direction, writing and developing procedures, critiquing and reviewing overseas work, and implementing pipeline measures to aid in higher productivity and efficiency. My strong communication skills have presented me with the opportunity to consult with executives and educate them on the process of CG, art direction, and the look they want to achieve to meet their objectives.
Extensive Hardware and software knowledge on Silicon Graphics Systems, UNIX, LINUX, Microsoft, Microsoft 64 bit XP , Macintosh and PC platforms. Software used past and present: Adobe Photoshop, Painter, Autodesk Maya, Maxon BodyPaint, Maya and Mental Ray Shader Network and Renderer, MTOR, Disney’s Proprietary 3D-Paint and Lighting software, Pixar Renderman, LINUX/UNIX scripting, Adobe Photoshop, Corel Painter, Adobe Illustrator, Projection Mapping, Digital Inking, some experience with MudBox, etc… Other Work Related Skills: Art Direction, Consultation, Filemaker, Word, etc. typing 65-70 WPM, thorough organizational and problem solving abilities, excellent oral and/written communication skills, foreign languages - French, German
Pepperdine University, Malibu, CA, Bachelor Of Fine Arts Degree
Mixed Media Fine Art and Photography. Other training in various software and art related courses taken at Academy of the Arts, Mission: Renaissance, Local 839 (Background painting, perspective drawing), Fuller Seminary, Alias Wavefront, Cal State Fullerton, and other local education facilities. Studied Reinnaissance Art and Painting in Orvieto, Italy in June, 2005.
Freelance/Consultant, Glendale, CA, Sr. Texture Map Painter/Consultant, Sept. 2010 - Present
Senior Texture Painter for various film, television, internet, and mobile app projects. Paint highly detailed textures for 3d props, characters, sets, backgrounds and character visual effects, creating and assigning shaders, rendering, running scripts, etc. Consult with executives in art direction for the success of their products and media objectives.
Nickelodeon Animation Studios, Burbank, CA, Sr. Texture Map Painter, March 2007 – Sept. 2010
Senior Texture Painter for "Robot & Monster”, "Kung Fu Panda”, Lead for "The Penguins of Madagascar”, “Fanboy and Chum Chum” and “Tak and the Power of JuJu”. Painted highly detailed textures for HD CG television shows involving 3d props, characters, sets, backgrounds and character visual effects, creating and assigning shaders, rendering, running scripts, etc. Involved in implementing and creating pipeline and texture procedures for the CG dept for their numerous productions. Lead Texture Painter for Penguins of Madagascar. Postively lead crew in reviewing texture artist’s work, making notes for revisions, giving art direction, reviewing all overseas texture painting work on Penguins of Madagascar, Contributed in animatic/storyboard reviews and meetings, estimating time deadlines for painting assets, making decisions concerning the show’s objectives for the texture department.
Walt Disney Feature Animation, Burbank, CA, Texture Map Painter, July 2004 – March 2007
Texture map painter for "Bolt " (An American Dog) (Pre-Production Crew) (11/05-03/07), "Joe Jump" (Test-9.05-11/05), “Meet the Robinsons” (7/04-9/05). Painted stylized textures according to film’s specific art direction of 3d props and characters, backgrounds, shader assignment, shader expressions, fur and feather generation and maps, lighting scenes, rendering, etc.
Sony Pictures Imageworks, Culver City, CA, Sr. Texture Map Painter, December 2002 - April 2004
Senior Texture map painter for “Polar Express” and “Sea Biscuit”. Responsible for painting highly-detailed, photo-realistic 3d props, costumes, environments. Helped consult and lead the modeling team in correct UV layout of clothing due to my years of experience as a seamstress. Responsible for implementing and writing extensive documentation and procedures for painting clothes (i.e. stitches, various displacement layers, etc.)
Cinesite, Rhythm & Hues, Los Angeles, CA, Senior Texture Map Painter, July 2002 - November 2002
(Shorter Projects) Texture map painter for “Solaris”, “Xmen 2” and “The Last Samurai”, “Gigli”..
Sony Pictures Imageworks, Culver City, CA, Senior Texture Map Painter, November 2000 - June 2002
Texture map painter for “Stuart Little 2”. Accomplished extensive task of painting highly detailed, photo-realistic textures on most of the 3d props and costumes for the film. Also completed 2d painting of digital elements for visual character development and approval. Also did texture work on “I Spy” and “Chubb Chubbs”.
Walt Disney Feature Animation, Burbank, CA, Look Dev. Artist/Texture Painter, Sept. 1997 - October 2000
Texture map painter for 3d Show “Magic Lamp”. The sole texture map painter on the movie “Atlantis”. Fulfilled considerable task of painting very stylized textures for all CG modeled vehicles and props on the film. Also participated as a core team member for the early development of the film’s direction.
Morning Star Media Design, Tustin Ranch, CA, Digital Artist/Texture Painter, April 1994 – September 1997
Freelance artist specializing in design, consultation, and creation of digital imagery, 3D modeling, CD-ROMs, virtual 3D environments, texture mapping, animation, presentation graphics, multimedia, website graphics and content, photo compositing, retouching and print.
Pepperdine University, Los Angeles, CA, Instructor, May 1996 – September 1997
Successfully educated students leading Multimedia Workshops, Photoshop I, II, & III, Interactive Multimedia.
Graphix Zone, Irvine, CA, Digital Media Artist, August 1994 - September 1996
Accomplished lead direction in the concept, design/production of 2-D art, painting and creating of photorealistic/tileable texture maps for 3d models/environments.
CUNA Mutual Insurance, Madison, WI, Computer Graphic Designer/Technical Specialist, 1988 - 1994
Supervised and lead the technical direction of the department in setting up the company’s computer graphics division, provided technical training to artists, maintained technical support, responsible for producing projects and presentations and artwork, Created and developed a highly effective file conversion program in which the department successfully was able to transfer digital art files from an obsolete turn-key system to the Apple Macintosh platform.
HONORS, AWARDS, MEMBERSHIPS, CHARITIES
Member of the Academy of Arts, Television and Science (Emmy Awards), Member of the Animation Guild Local 836 Under IATSE
Since 1997. Teach Mentoring Classes for W.E. L.I.F.T.-L.A. (Aged-Out Children in the Foster Care System), Cook Meals Monthly for the Homeless in Burbank, CA