Sonserae Leese-Calver
Objective
Creative position involving photo-realistic or stylistic texture map
painting and creation, digital matte painting, 3D virtual environments,
visual effects for film and other related areas which result in
entertainment media, film, video or other medium.
Employment
Nickelodeon Animation Studios, Burbank,
CA
Texture Map Painter, March 2007
-Present Texture map painter for "Tak and The Power of Juju"
and "The Penguins of Madagascar". Responsible for
painting
textures
for textures for visual effects involving 3d props and characters,
backgrounds and
character
visual effects, assigning shaders, etc. Software
used: Autodesk Maya 8.0, 8.5, 2008, Maxon Bodypaint, Micosoft 64 bit XP, Adobe Photoshop, Painter, etc...
Walt Disney Feature Animation, Burbank,
CA
Texture Map Painter, November 2005
-Present Texture map painter for "An American Dog".
Responsible for
painting
textures
for textures for visual effects involving 3d props and characters,
backgrounds and
character
visual effects, assigning shaders, shader expressions, fur and feather
generation, etc. Software
used: Alias Maya, Disney's Proprietary 3d
Paint, Linux, UNIX
scripting,
Pixar Renderman, MTOR, Adobe Photoshop, Painter, etc...
Texture Map Painter, September 2005
-November 2005 Texture map painter for "Joe Jump" (Test).
Responsible for
painting
textures
for textures for visual effects involving 3d props, backgrounds and
character
visual effects., assigning shaders, shader expressions, etc. Software
used: Alias Maya, Disney's Proprietary 3d
Paint, Linux, UNIX
scripting,
Silicon Graphicss, Adobe Photoshop, Painter, etc...
Texture Map Painter, July 2004
-September 2005 Texture map painter for
"Meet the
Robinsons".
Responsible for
painting
textures
for textures for visual effects involving 3d props, backgrounds and
character
visual effects. , assigning shaders, shader expressions, etc. Software
used: Alias Maya, Disney's Proprietary 3d
Paint, Linux, UNIX
scripting,
Silicon Graphicss, Adobe Photoshop, Painter, etc...
Sony Pictures Imageworks/Columbia Pictures, Culver
City,
CA
Senior Texture Map Painter, December 2002
-April 2004 Texture map painter for "Polar
Express" starring Tom Hanks. Responsible for painting
textures
for textures for visual effects involving 3d props, backgrounds and
character
visual effects. Software used: Alias Maya, Studiopaint 3d, UNIX
scripting,
Silicon Graphicss, Adobe Photoshop etc...
Cinesite/Kodak Studios, Hollywood, CA
Senior Texture Map Painter, August 2002
-November 2002(Short Assignment) Texture map
painter
for "Solaris" starring George Clooney. Responsible
for
painting textures for textures for visual effects involving hands and
face
morphology and also created lens flare animations for space scenes
using
Adobe After Effects. Texture map painter for "XMen2" and
"Last Samurai." Responsible for painting textures for
some 3d
props.
Software used: Alias Maya, Studiopaint 3d, Adobe After Effects, UNIX
scripting,
Silicon Graphicss, Adobe Photoshop etc...
Rythm and Hues, Marina Del Rey, CA
Senior Texture Map Painter, July 2002
(Short Assignment) Texture map painter for "Gigli"
starring
Ben Affleck and J. Lopez. Responsible for painting textures for
architectural
elements for a 3d environment for the film. Software used: Alias
Maya,
Studiopaint 3d, UNIX scripting, Silicon Graphicss, Adobe Photoshop
etc...
Sony Pictures Imageworks/Columbia Pictures, Culver City, CA
Senior Texture Map Painter, November2000 - June 2002
Texture map painter for "Stuart Little 2" Responsible
for
painting most textures on all 3d props and costumes for the
film...(i.e.
planes, car, furniture, vehicles, clothing, etc...) Also texture
painted
on the movie "I Spy" and the all CG Animated Short "The
Chubb Chubbs". Other responsibilities include 2d painting
of digital elements for visual character
development.
Software used: Alias Maya, Studiopaint 3d, Deep Paint, Renderman, UNIX
scripting,
Silicon Graphicss, Adobe Photoshop etc...
Walt Disney Studios/Feature Animation, Burbank, CA
Texture Map Painter, January 2000 - October 2000
Texture map painter for "Magic Lamp". A 4d show
(Stereoscopic/Interactive audience events) for the Japan Disney Sea in
coordination with Walt Disney Imagineering. System used...Unix, Silicon
Graphics, Alias/Wavefront, Maya, StudioPaint 3D, Renderman, Adobe
Photoshop, Metatools Painter
Walt Disney Studios/Feature Animation, Burbank, CA
Texture Map Painter, September 1997 - December 1999
The sole texture map painter on the movie "Atlantis".
Responsible
for painting texture maps for objects and environments created in 3d.
Movie
scheduled to be released in June 2001. Directed by the same wonderful
talent
that brought you "Beauty and the Beast" and "Hunchback". System
used...Unix,
Silicon Graphics, Alias/Wavefront, Maya, StudioPaint 3D
Morning Star Media Design, Pasadena, CA
Digital Media Artist, April 1994 - Present
Freelance artist specializing in digital imagery (using mainly Photoshop,
Illustrator, Strata-Studio Pro, Painter), 3-D modeling, CD-ROMS,
virtual 3d environments (design of environments/creation of
photorealistic/tileable texture maps, etc), animation, presentation
graphics, multimedia, interactive, web site graphics (thorough
knowledge of HTML), photo compositing, retouching and print. Clients: Marlin
Software Development (In Progress..."Forrest J Ackerman Museum of
Sci-Fi, Horror and Fantasy" on CD-ROM with extensive VRML used
throughout the Disk), Paramount Pictures (Website for the Movie
Virtuosity which involved building 5 3d environments), Rainbow
Studios (Proof of Concept for Dreamworks - Photo-realistic texture
mapping
of life-like human characters), Toshiba (Interactive Corporate
CD-ROMS),
L2 Communications (3d Virtual Environments), Pepperdine
University,
Spacegirlz (Website Creation), Technically Speaking (Website Creation),
Hard Candy (Website Creation), Hunt-Wesson, Putnam Financial
Investments,
Orange County Printing Company, and others.
Pepperdine University, Los Angeles, CA
Instructor, May 1996 - Present
Multimedia Workshops, Photoshop I,II, & III, Interactive
Multimedia. Responsible for teaching students Adobe Photoshop and
designing high impact interfaces, ( i.e. creating buttons, file
formats, interface design, compressing files, etc.) Also teach
Multimedia classes to the DGA (Director's Guild of America) focusing on
an overview of designing Multimedia and Interactive CD-ROMS
and how to direct film/video for Interactive Multimedia.
Graphix Zone, Irvine, CA
Digital Media Artist, August 1994 - Sept. 1996
Responsible for concept, design and production of 2-D art, (creating of
photorealistic/tileable texture maps for 3d environments, detailed
airbrush painting (Photoshop/Painter), photo compositing, retouching,
3-D modeling, 3D environments, etc...Completed projects include: Oliver
Stone's Nixon Interactive CD-Rom, Improv Presents Windows 95
Interactive Tutorial, Bob Dylan: Highway 61 Interactive, America's
Funniest Home Videos I & II, Mariah Carey & Alice in Chains
Enhanced CD Roms, Guided Tour of
Multimedia, Herbie Hancock: "Living Jazz" History of Jazz
Interactive CD-ROM,
Willie Nelson. Specialization in interactive music CD Roms for
recording
artists. Have completed projects for Sony Music, Microtek, Motown,
Compaq,
Earthlink and others.
CUNA Mutual Insurance, Madison, WI
Computer Graphic Designer/Technical Specialist, 1988 - 1994
Responsible for setting up entire computer graphics division which
included writing proposals and research of computer graphics equipment
(software,
hardware and peripherals) needed, developing corporate guidelines and
standards
for graphic applications, providing technical training and advice to
Graphic
Artists, developed and maintained technical requirements/technical
support
in accordance with Information Systems and equipment standards and also
was
responsible for producing projects, artwork and presentations (i.e.
slides,
overheads, handouts, etc.) created on the Genigraphics System and later
created
and developed a conversion process to transfer all files from
Genigraphics
platform to the Macintosh platform.
Genigraphics Corporation, Los Angeles, CA
Computer Graphic Designer/Media Production Specialist,
1987-1988
Computer Graphic Design. Media included slides, transparencies, print,
multi-image presentations. As Media Production Specialist,
responsibilities
included shift leading, job scheduling, computerized imaging, darkroom
processing,
slide mounting, Metafile PC conversions, etc.
Education
Fuller Theological Seminary, Pasadena, CA
Master's of Theology and the Arts Candidate, January
2006-present
http://www.brehmcenter.org
http://www.brehmcenter.org/visualfaith/Orvieto_Summer.shtml
The Master of Arts in Theology - Theology and The Arts
Format is designed to prepare students with a strong background and/or
interest in the arts to navigate the intersection between theology and
the arts. Those who wish to pursue work as practicing artists,
teachers, workers in related fields, or those intending further study
will gain the historical, theological, biblical and cultural
preparation necessary to be both interpreters of culture and
theologically grounded artists.
Pepperdine University, Malibu, CA
Bachelor Of Arts Degrees, April 1984
Mixed Media Fine Art and Photography.
College level major subject areas include: Mixed media, airbrush,
watercolor, photography, advertising, graphic design and production.
Cal State University, Santa Monica College, Professional
Training & Seminars, Southern CA
Various Courses taken: QuarkXpress, Photoshop, Illustrator, Persuasion,
airbrush painting, pastel drawing, life drawing, design, typesetting,
paste-up, screen printing, letterpress and other related
conferences/seminars such as
MacWorld, E-3, Siggraph, etc...
Experience
- Extensive hardware and software knowledge on Macintosh,
Linux, Unix, PC and
SGI platforms. Applications include
Alias/Wavefront, Maya, StudioPaint 3d, Deep Paint, Renderman,
Photoshop, Illustrator, Painter, Strata Studio Pro, Elastic Reality,
Morph, KPT Bryce, Poser, Specular Texturescape, Alienskin Textureshop,
Apple Media Tool, GifBuilder, Debabilizer, HTML Language, Linux, Unix,
etc...and Dos/Windows and various applications on the PC
side.
Other Work Related Skills: Work one on one with Authorware/Apple-Media
Tool Programmers and have thorough knowledge of all graphic
elements needed (concept, design, screens, crops, highlights,
rollovers, etc.) to complete
any interactive multimedia project. Also have worked extensively with
3d Studio and 3d Studio Max modelers and other 3d programs.
Thorough
knowledge of DOS language and use, HTML, E-6 film processing, B/W
darkroom
production, typing 65-70 WPM, 10-key touch, thorough organizational and
problem
solving abilities, excellent oral and written communication skills,
foreign
languages - German, French
Honors and Awards
- Academy Award 2002, Animated Short, "Chubb Chubbs", Sony
Pictures
- Featured Artist Pixart, 1999
- Best Interactive Music CD of 1995 (Bob Dylan: Highway 61
Interactive)
- International Design Award 1995 (Bob Dylan: Highway 61
Interactive)
- Selected for Service Action Team Committee 1991-1992 (Research
corporate computer graphic solutions)
- Award of Excellence, 1989-1994, CUNA Mutual Insurance Company
- AWP Scholarship, 1980-1984, Pepperdine University
- Selected for Year-In-Europe Study Program Heidelberg, Germany,
1981-1982, Pepperdine University
References
Available on Request
Note: Obsolete software and hardware has been
eliminated from this list.
Send me e-mail at sdleese-calver@sbcglobal.net